When is it a novel and when is it a short story?

Aside from the length of the work, there are many factors that separate a short story from a novel.

RIGHT FROM THE START

The first line of a short story should bring readers right into the action.    The opening of a novel has more to accomplish.  Even though the plot doesn’t have to be introduced in the first chapter, there are world-building tasks that normalize the setting, introduce characters, and establish tone.

CHARACTERS

There are fewer characters in a short story than in a novel.  In general, short stories are limited to one point of view with under ten people running around.  Since these characters populate a tight space, each one has a specific job to do and run the risk of becoming caricatures of their roles.  Novels can dedicate whole scenes about character development without pushing the plot along.

PLOT COMPLEXITY

Since length is the prime difference maker between short stories and novels, it is no surprise that the plot structure is affected.   Plot, much like characters and setting, have to be laser focused in a short story.  No detours.  No extensive red herrings.  At best, there is room for one or two good twists that are directly related to the advancing plot.  This is a blessing as much as it is a hindrance because it is as easy to stray too far from the plot in a novel as it is to be overly simplistic in a short story.

Using these touchstones, you can better gauge whether your idea is best told as a short story or as a novel.

The Tools of a Fiction Author in Three Minutes or Less

Every now and again, it is good to review the basics.  

Fiction writers have an advantage over authors of other mediums in that they have complete control over their stories.  Theater and television authors work with directors, actors, and producers, but the responsibility of total ownership means that a writer of fiction has to do the job of bringing the idea of the story to life. 

This is a short list of tools that the fiction author uses.

DIALOGUE is the act of having two or more characters speak to one another. It is the most easily recognized device because it is used in fiction, plays, movies, and television. A lot can be done with dialogue, but even more can be done to it.

DESCRIPTION, ACTION, THOUGHTS, and EXPOSITION are devices that playwrights and screenplay writers don’t have access to because these jobs are taken by the actors, directors, and producers I wrote about earlier.

DESCRIPTION is what an author uses to color a scene. This can be about the setting, the action, or a character’s thoughts. Without me advocating for the overuse of adverbs, description tells the reader whether a piece of dialogue was said casually, calmly, angrily, or giddily.

ACTION shows the reader what is happening. Remember, no one has to get punched in the face for it to be considered action. All movement is action and how it is written shows as much about a character’s mood and intentions as any dialogue could.

Character THOUGHTS establish perspective and orient the reader to the point of view with which you want them to identify. This helps make your lead characters more sympathetic, especially if they are difficult to like in the first place.

EXPOSITION tells the reader what is happening instead of showing them. This isn’t always best, but it works if there is a lot of information that a reader needs to know to understand the scene.

Armed with these basics, the fiction author shapes every aspect of his or her story.

Stronger Story Openings in Under Thirty Seconds

Your opening is an introduction to who you are as a writer. The first 100 words are precious real estate that set the tone for the rest of the story. Reader engagement is critical and here is the quickest pathway to achieve that goal.

RIGHT FROM THE START

Story beginnings have to accomplish several goals. When in doubt, remember that information is far more important to the audience than action. Readers need to know a character’s sex, age, occupation, handicaps, and reason for being this story’s protagonist. Setting is needed for the sake of orienting a reader to the surroundings and time period. There also should be a suggestion of what the overall problem is in the story. All of these things don’t need to be explained fully, but there should be a sense of understanding.

SENSORY IMAGERY

Readers want to feel swept away into a story and this is one of the simplest ways to do it. I am a visual person and force myself to use auditory, tactile, and olfactory details. Use as many of the senses as are fitting to the scene.

BE DIRECT

Strong nouns and verbs are better than a dozen adjectives and adverbs. This is a standing piece of advice, but it is even more important when working within the first 100 words. A “construction worker” brings more of an image to mind than a “man” does. When that worker steps into a kitchen, a far clearer picture is made than when a man walks into a room.

Readers don’t always judge a book by its cover, but most will judge a story by its first 100 words.

When to dump your draft and when to fix it.

Revision is a key step in writing and one that I have come to enjoy.  It wasn’t always that way.  I viewed any time I spend revising as time I wasn’t creating.  That is obviously not the case and it took me some time to get over that, but there is one part of revision that will always sting.  When you find a section that isn’t your best work, how do you know when to dump it and when to fix it?

DON’T DOUBLE DOWN

Once you realize that what you have in front of you isn’t any good, stop and assess whether it is worth continuing.  Many writers try to save a dying draft because of the time and energy they put into a piece.  Just because you are emotionally invested in your written words doesn’t mean they are readable. Know when to cut and run.

SOFTEN THE BLOW

Instead of highlighting 30,000 words and hitting the “delete” key, create a “dump” folder.  It is entirely possible for you to go back into this folder later and retrieve key pieces of information or plot, but the odds are that you won’t.  In my heap, I label and sort paragraphs, scenes, and whole chapters.  Some sections are totally useless and idle nonsense.  Other sections are about characters and settings that I find fascinating but would bore anyone else.  The book should be the story, not the history.

In the end, revision is critical when creating a story.  Not everyone has the strength to let go of weeks or months of work, but it is necessary at times. When you’re famous and long dead, your children can publish your Silmarillion.  Until then, please keep it to yourself.

Two Quick Points about Setting

Writing allows you to be in two places at the same time. While I’m sitting in a library in New Jersey, I’m also on the quarter deck of a brig in the Caribbean Sea. With that said, reading allows for the same thing, as long as the writer does his or her job.  The hard part is getting the reader to join you where you want them.  These are two quick points about setting.

PIECING IT TOGETHER

The settings we create come from fragments of what we know.  The gnarled and knotted trees from the woods behind the house in which you grew up now find themselves bordering a clearing in a dark forest of a far away land.  These trees give your characters the same foreboding that you felt when you were seven.  At the same time, the lush and well lit path from your walk in the mountains of Vermont last week seems like your characters’ best chance to escape this forest with their lives. These two pieces of your woodland experience didn’t share a field of view except in the world that you created.

PEOPLE HAVE NO PATIENCE

The days when a writer could go on for pages about the majesty of a mountain are long gone.  People simply do not have the patience for it.  The difference in modern fiction is that the details now need to be artfully dropped into the action.  Even the most beautiful field sits idly until acted upon by characters.

My philosophy on setting is an adaptation of the question: If a tree falls in woods and no one is around to hear it, does it make a sound?  It may make a sound, but no one cares.

For more on setting, check out my previous posts on World Building and Setting vs. Setting the Scene.